> There is a PinMAME version out, so I really don't see a need to duplicate the > efforts. But that is just me.
PinMAME is based on MAME 0.72. It's not very maintainable, the source is so obfuscated as to have no real documentation value (ask anyone who's brought up the pinball games in regular MAME) and it'll never run 100% on anything other than 32-bit Windows. We fully intend for MAME itself to be interfaced to a physics simulation in place of PinMAME, and there are around 150 games now ready and waiting for that treatment.