> > There is a PinMAME version out, so I really don't see a need to duplicate the > > efforts. But that is just me. > > PinMAME is based on MAME 0.72. It's not very maintainable, the source is so > obfuscated as to have no real documentation value (ask anyone who's brought up the > pinball games in regular MAME) and it'll never run 100% on anything other than 32-bit > Windows. We fully intend for MAME itself to be interfaced to a physics simulation in > place of PinMAME, and there are around 150 games now ready and waiting for that > treatment.
Regardless, wouldn't it still make sense to separate the pinball section from the video section of MAME?
I am looking from the point of people playing the games on a cabinet per say. If you have setup a "PinMAME" cabinet, it is not really useful for playing Pacman on it, so why have (load) all this extra code on a cabinet that will never use it?
Don't get me wrong, I do appreciate the effort that goes into MAME, just not sure I understand the logic behind making it, for lack of a better term, bloatware.
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