> > I'm still holding out some hope that 2.0 SDL shaders will enable me to use SDLMame. > > But, while playing with this shader I also noticed problems with certain games like > > Toobin and Crater Raider. It might just be the resolution they run at, but this > > shader doesn't seem to look very good with them. Or maybe I need to tweak some of > the > > shader settings for those games, which I haven't done. > > With vertical games, I've found that the CRT-geom shader looks a lot better. > > what you can do is make a copy of your mame.ini, rename it to vertical.ini and toss > it in the ini directory. You also have the option of naming it either the driver name > or set name and it will take effect next time you launch said game to use a different > shader. In this case it would be the CRT-geom shader if you had required files and > path to filename set correctly.
Just looked at the vertical game issue. I thought it was just lack of resolution. But that's not it. If you rotate the shadow mask then everything looks fine again. Either I'll have to do separate versions of the shader with a rotated shadow mask patterns, or have the sjader guess if it's vertical/horizontal based on the resolution. Because the shader doesn't know it's going to be rotated and apparently it needs to.