> > And if you want to, you can get the same shadow masks with the the HLSL system too > > btw. You just need to make a few different "effect.png" files to use with the old > > "mame -effect" system. They work fine over the the HLSL effects. Or over the faster > > CRT-geom shader (faster than Lottes. HLSL is pretty fast I think) if you're in GLSL > > land. > > Yeah, but I think the reaction proves the point that what people want, first and > foremost, is plausible shadow masks and scanlines. Everything else is negotiable, and > the overlay PNG version of them has been tried and found wanting pretty much since > the day Aaron checked it in. It's why pre-0.106 is very popular still.
IMHO the "hardware scanlines" in pre 0.106 shouldn't have been removed from MAME when the video core was rewritten, even if they were wrong with vertical games (they were horizontal, not rotated with the game...). Now people try to reproduce that effect with HLSL... Oh... I voted YES at the poll.