> So Bart, are there any plans to make a 3D Model and Texture viewer so that I can rip > some unused models and put it into the community?
This was a feature that would have been nice to implement in the debugger but is unlikely to happen anytime soon. Textures are pretty easy to dump into a large 2048x2048 pixel image (actually, several such images, one for each of the possible encoding schemes). Writing the models (or even better, entire branches of the scene graph from some arbitrary node down) to a file would probably be straightforward, except perhaps for wrapped texture coordinates -- I'm not sure how 3D model formats handle those. Arguably the most interesting models are the vehicles from Scud Race and Daytona 2, the dinosaurs from Jurassic Park, and maybe characters from the fighting games, but these all happen to rely heavily on dynamic effects, such as environment mapping to simulate reflective surfaces, and procedural meshes for skinning. Dumps of the models would only be static snapshots. And without an interface to visually select the models, as the debugger provides, it's not really worth the effort. Duplicating Nik's copious work from scratch is far beyond the spare time and motivation available to me.
However, I'm always happy to see someone else take over Supermodel or hack new features into it and am always willing to answer technical questions about its code base and share what I know about Model 3.