> > busy and disappeared. Feast your eyes on what could have been... > > Wearing my portability hat, I have nothing polite to say about that screenshot.
It's wxWidgets-based. Nik developed under both Windows and Linux and I wouldn't be surprised if he had it working equally well on both.
> Otherwise, yeah, there's some interesting features, even if some of it's a bit > Hollywood. If we can achieve Lua scripts doing BGFX rendering into custom debugger > views in MAME I think some similarly Hollywood stuff is definitely possible.
This thing isn't merely just Hollywood. It's this:
Coolness factor aside, the debugger did help Nik make real progress, FWIW, which is why I think he wrote it.