> > Super-sweet! I never thought of it before, but if all of MAME's polygon games use > > polynew.h (or whatever it's called these days), then the MAME debugger can get a > > similar interface someday. Hmmm... > > 'fraid not. poly* is all about the rendering (think post-vertex shader level). Doing > such a way cool interface requires to be hooked before that, at transform time. > That's doable in the non-console 3d systems, I think, which always had hardware (or > hardware-ish, e.g. DSP) T&L. > > OG.
Ooooh, it's just rasterization. Got it. Thanks for the correction!
And yeah, I agree, polygons and transforms are likely universal in arcades and it might be worth adding a hook, but it's not as "free" as I mistakenly presumed.