> > It has to do with syncing the video/sound and the refresh rate of your monitor > > or something > > On real hardware the cpu can update video ram the instant before the pixels appear on > screen & it can read inputs immediately. > > Emulators generally have the inputs from the start of the frame, for the next 1/60th > of a second you'll get the same inputs while on arcade hardware they could change > during that time. Then at the end of the frame you pass the image to the OS to > display, which is 1/60th of a second later than real hardware. > > There isn't really anything you can do about it, the FPGA emulators that plug into > real controls and monitors are likely to be much better but we're a long way off that > being something that everyone has. > > But even real monitors aren't great, LCD displays for example often add another frame > or more of latency. Thanks for the explenation.
Emulation without that latency. I can only dream. xD
Edited by dylstew (10/31/14 10:10 PM)
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