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ArtLine
Sleepin' around
Reged: 01/18/09
Posts: 148
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[xmcota] Akuma's continue grunt - bug?
12/23/14 04:25 PM


I just noticed that, if you lose as Akuma in X-Men: Children of the Atom [xmcota], the grunt varies when you continue.

Play as P1, press P1 Start at continue: Wolverine's "Ha!"
Play as P1, press P2 Start at continue: Silver Samurai's grunt (closest to classic Akuma grunt)
Play as P2, press P1 Start at continue: same as above
Play as P2, press P2 Start at continue: Psylocke's "Come on!"

Is this a bug? This is tested using cheats to select him, so I would like feedback from those who can enter the Akuma code in this game (because I can't) before I tell MAME Testers.

MAME 0.151 (not bothered to upgrade yet - might do that for this and groundfx car ID bug), xmcota parent set (Ver 3.00 Euro 950331).


The wheel of fate is turning, so does the wheel of cheese, as Uncle Sensei asked.







Entire thread
Subject Posted by Posted on
* [xmcota] Akuma's continue grunt - bug? ArtLine 12/23/14 04:25 PM
. * Re: [xmcota] Akuma's continue grunt - bug? Tomu Breidah  12/23/14 05:13 PM
. * Re: [xmcota] Akuma's continue grunt - bug? [kinda OT] ArtLine  12/23/14 05:59 PM
. * Re: [xmcota] Akuma's continue grunt - bug? [kinda OT] Tomu Breidah  12/23/14 09:30 PM

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