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uman
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Reged: 04/15/12
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A view HLSL questions and just wonder, what happened to this.
01/22/15 04:12 PM


Hello Gentlemen,

Maybe these questions sound noob, if so I apologize in advance.

I really wonder what happened with this topic: http://www.mameworld.info/ubbthreads/sho...p;vc=1&new=

Is this allready implemented inside of the HLSL Vector settings? Or has RobeeJ just gave up and I should contact him?

I know that we have Vector Bloom in HLSL, which is some kind of a glow. Sadly this Bloom shows up artifacts or get blocky really fast.

Also I still recommend a default vector_length_ratio of 100 maybe less, instead of the ridiculous default of 500. I never had a visual impact with settings over 100... just saying. IMHO this is just a zero to much and a mistake or bug.

My second question is regarding this topic: http://www.mameworld.info/ubbthreads/sho...amp;o=&vc=1

As far as I understand this, the only ways to test this shader is to have a SDL MAME on Linux or to use UME. Am I right with this?

Thats all for now

Cheers u-man

Edited by uman (01/23/15 02:39 PM)







Entire thread
Subject Posted by Posted on
* A view HLSL questions and just wonder, what happened to this. uman 01/22/15 04:12 PM
. * Re: A view HLSL questions and just wonder, what happened to this. lamprey  01/22/15 06:16 PM
. * Re: A view HLSL questions and just wonder, what happened to this. uman  01/22/15 07:01 PM
. * Re: A view HLSL questions and just wonder, what happened to this. uman  01/23/15 02:58 PM
. * Re: A view HLSL questions and just wonder, what happened to this. lamprey  01/23/15 06:37 PM
. * Re: A view HLSL questions and just wonder, what happened to this. uman  01/23/15 08:01 PM
. * Re: A view HLSL questions and just wonder, what happened to this. R. Belmont  01/25/15 05:28 AM
. * Re: A view HLSL questions and just wonder, what happened to this. uman  01/25/15 12:43 PM
. * Move 'zig' *nt* MooglyGuy  01/22/15 05:30 PM
. * Re: Move 'zig' *nt* uman  01/22/15 06:06 PM

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