MAMEWorld >> EmuChat
View all threads Index   Flat Mode Flat  

Zebra
MAME Fan
Reged: 09/17/14
Posts: 13
Loc: New York
Send PM
Re: Disappearing sprites in "Street Fighter II"
03/05/15 05:12 AM


From memory, the arcade pcb has a slight border at the top and bottom of the screen if the vertical size pot isn't adjusted to make it fill the screen. If you don't adjust it then the game looks squashed.

The problem with the available resolution options on the arcade vga is that the game fills the screen before you adjust the v size pot so you have to cut off the top and bottom of the screen to make the game look right. If you leave it as just filling the screen then Ryu is as fat as Honda.

I don't really understand exactly how mame adds blank lines compared to the real pcb but if it looks right at 384 x 240 (after v size adjustment) then I'd be happy with that.

I can't believe that arcade vga cards don't have an accurate setting for SF2 of all games. I tried doing some custom resolutions with powerstrip but it doesn't seem to work well with the arcade vga card. There is only one resolution for EGA games with arcade vga cards too. EGA games with a vertical resolution of more than 384 lines (like Narc at 400) have the bottom of the image clipped.

I do have a few spare PCs and Radeon cards so I guess I should ditch the arcade VGA.

I use a multi-sync arcade monitor which auto switches, so I am not worried about going above 15khz while windows boots up. If my other Radeon cards don't put out 5v on pin 9 then it might be a bit more annoying to power my video amp but I'm sure I can figure that out. The v size and H size pots are on a remote board on my monitor which I keep upfront so making image size adjustments for each game is no issue. I need to do it when switching to EGA, VGA or 254 line CGA modes anyway.







Entire thread
Subject Posted by Posted on
* Disappearing sprites in "Street Fighter II" DaRayu 03/17/14 11:35 PM
. * Re: Disappearing sprites in "Street Fighter II" Zebra  09/29/14 09:48 PM
. * Re: Disappearing sprites in "Street Fighter II" grog  09/29/14 10:22 PM
. * Re: Disappearing sprites in "Street Fighter II" Zebra  02/17/15 05:39 PM
. * Re: Disappearing sprites in "Street Fighter II" grog  02/17/15 10:17 PM
. * Re: Disappearing sprites in "Street Fighter II" Zebra  03/02/15 05:27 AM
. * Re: Disappearing sprites in "Street Fighter II" krick  03/02/15 06:37 AM
. * Re: Disappearing sprites in "Street Fighter II" grog  03/02/15 06:48 AM
. * Re: Disappearing sprites in "Street Fighter II" krick  03/02/15 06:56 AM
. * 224p vs 240p Zebra  04/05/15 10:07 PM
. * Re: 224p vs 240p grog  04/06/15 11:44 PM
. * Re: 224p vs 240p Zebra  04/14/15 09:13 PM
. * Re: 224p vs 240p grog  04/15/15 01:50 AM
. * Re: 224p vs 240p Zebra  04/15/15 08:44 PM
. * Re: 224p vs 240p Calamity  04/15/15 10:51 PM
. * Re: 224p vs 240p Calamity  04/14/15 11:14 PM
. * Re: 224p vs 240p Zebra  04/20/15 09:16 PM
. * Re: 224p vs 240p Calamity  04/21/15 11:18 AM
. * Re: Disappearing sprites in "Street Fighter II" Zebra  03/05/15 05:12 AM
. * Re: Disappearing sprites in "Street Fighter II" grog  03/02/15 06:19 AM
. * Re: Disappearing sprites in "Street Fighter II" Sune  09/29/14 10:06 PM
. * Re: Disappearing sprites in "Street Fighter II" Naoki  03/18/14 02:45 PM
. * Re: Disappearing sprites in "Street Fighter II" grog  03/18/14 12:26 AM
. * Re: Disappearing sprites in "Street Fighter II" DaRayu  03/18/14 12:43 AM
. * Re: Disappearing sprites in "Street Fighter II" grog  03/18/14 01:16 AM
. * Re: Disappearing sprites in "Street Fighter II" SmitdoggAdministrator  03/18/14 02:25 AM
. * Could it be related to lack of "wait states" in emulation? DiodeDude  03/18/14 02:45 AM
. * Re: Could it be related to lack of "wait states" in emulation? SmitdoggAdministrator  03/18/14 02:48 AM
. * Re: Could it be related to lack of "wait states" in emulation? Anonymous  03/18/14 01:20 PM
. * Re: Could it be related to lack of "wait states" in emulation? R. Belmont  03/05/15 10:12 PM
. * Re: Could it be related to lack of "wait states" in emulation? StilettoAdministrator  03/05/15 10:22 PM
. * Re: Could it be related to lack of "wait states" in emulation? DiodeDude  03/05/15 05:42 AM

Extra information Permissions
Moderator:  Robbbert, Tafoid 
0 registered and 24 anonymous users are browsing this forum.
You cannot start new topics
You cannot reply to topics
HTML is enabled
UBBCode is enabled
Thread views: 11901