> The GLSL geom shader has exact the same issue. I didn't tested lottes implementation, > but I bet it has it too. >
Right and Lotte CRT is the worst of the worst, it has a nice shadowmask, yes, but the rest is not nearly as good, as CRT-geom or HLSL. Talking about moire? just look at this crap.
And Jezze is right, the lower the screen-resolution, the more artefacts will show up. Pretty bad on every bar-top, i have seen in the last years.