> It's been mentioned after all: bannister is a more elite place, go have a chat with
> gentlemen coders here and leave the stupid plebe to memeworld.
> @Vaughan: to me genuine low res RGB CRT's superiority is still obvious, I've owned
> several, still do, living in Europe it's always been easy access and display/signal
> quality an important part of the experience.
> Not saying we should never kiss CRTs goodbye, but I don't feel the current flat panel
> displays + shaders are worthy-enough replacements yet.
> Maybe in some years when OLED or similar (4K or more) with gaming monitor variants
> will hopefuly become widely available and affordable.
> I know my CRT's will easily live another decade or two, I'm going to keep them until
> I can tell 'okay I can live with only simulation'.
I no longer own a CRT, though I grew up with them. Since I've almost spent a large amount of time on computers, I tend to be swayed by my experience through using them. CRT's are big, clunky, heat generators. And hi-res looks like hell on them (albeit PAL was better than NTSC).
Modern TV's and monitors are just fantastic, imo. In the sense that they differ from CRT's - such as the mechanics of scanlines etc. - it's all better with modern stuff, imo.
What the modern stuff can't do, is to be a CRT. It's just not. For those that slavishly try to get scanlines going, and all that stuff.... well, perhaps they would be better served by just getting a CRT and using it. Not that there's no point in the emulation, but hey, a CRT will beat an emulated CRT every time.
Kind of like 2600 emulation. There are some good emulators out there, for day to day game playing, they're more than adequate. But I accept that when I dig out my original hardware, plug in the cartridge, and play.... well, that's on a different level. No emulation can replicate that. There's so much more to it than can be easily described, if that makes sense.
You make an interesting point when you write "You don't like the idea of millions of people enjoying the software you've made or contributed to: then don't make it public/freeware."
This thought had occurred to me also. The same line of thought goes for those who hate reading requests from users, or hate that users don't run modes/ways they want to dictate, or neophyte user requests - what possesses them to comment at all? Why not just pass such things by?
Mame just integrated a UI - why? For what purpose? The command-line runs fine. Isn't it simply to make things easier to use? Surely no-one is laboring under the illusion that the vast majority of people playing these games own the original boards? Why create a system where a game can be played along with its associated artwork (bezels, marquee's etc.)? They can be adequately preserved as PNG files, without a system to have them playable, no?
I think the answer is, it is well known the games are out there, and that people play them. Some Mame development has clearly been in acknowledgment of that, even if it's not been specifically acknowledged.
Moving forward - well it's another strange area. It's just my personal opinion, but I think a lot of Mame people are so intent in looking backward, they forget that the momentum is forwards. Yes, Pacman was coded in 288 X 244 - that's good and all, but in modern terms it's a bit limited. Methods to ease into a more modern setting aren't a stain on emulation, an insult to the original developers, or an attack on Mame itself - it's simply a big picture view that looks both ways.
I want emulation, but I don't want it to be 1980 again.