> > I'm seriously amazed they have any opinion on them at all. Do they universally > loathe > > LCD and LED screens too? How about modern day controllers? Do they dislike modern > > development tools and languages? It's such a minor change, after all. Take Pacman > as > > an example - nothing is destroyed by using HQ3x, all the detail is there to my > eyes, > > it's just less jagged. > > Actually, a lot of artists who worked on these older games are annoyed by how the > games look on LCD and LED screens. These sorts of screens do not convey the image in > the way originally intended by the artists. Running on a CRT, or with a CRT > simulator, gives you an image that is as close to what the artist's original vision > was. Modern-day controllers are an issue, too - the people who originally tracked the > note data for Dance Dance Revolution or Guitar Hero designed it around being played > on a full-size dance pad or a five-button guitar controller, not around pushing > buttons on a keyboard. In fact, playing these games on a keyboard makes them far > easier than the designers ever intended. They wouldn't care about modern development > tools and languages, because they have literally nothing to do with the final visual > result of the game, and at this point I'm forced to conclude that you're just > throwing as many random terms as possible into the mix in order to feel better about > bastardizing the artists' original works. The funny thing about art is that as much > as you're entitled to draw your own conclusions about what the "intent" was behind > it, the original artists are just as entitled to tell you that you've entirely > misconstrued it. Funny how that works. > > Quite frankly, you seem to be spending a lot of words to justify shitting up old > games' graphics. I have yet to see a single modern 2D game at modern resolutions that > looks anything like the blobby, watercolor nightmare that all of these filters > produce. But I'm also working on adding support for such filters in MAME. Do you know > why? Because I respect your right to fuck up the output of a game running on your > system however you want. Maybe you should try respecting other peoples' rights to > not.
As I've said - I don't agree the filters create a "blobby watercolor nightmare". I don't know what filters you're using, but either they're broken, or we just have a different opinion. I don't see any harm in someone wanting to use a filter if they see fit. None at all. Nor do I see a problem if people don't. It's humorous to see the hyperbole people like yourself go into to denigrate the choice of someone else though. What's up with that? I don't like these games because I want to watch every animated frame in detail and make out every single nuance. It's not my thing at all. I'm much too busy just enjoying them. The filters enhance the experience to me, it's that simple.
As to your being "forced to conclude that you're just throwing as many random terms as possible into the mix in order to feel better about bastardizing the artists' original works" - that just puts you in the camp of cynical, hateful Mame devs who prefer to think the worst of people, and has a chip on their shoulder about Mame users. No wonder you're in agreement with them.
I have no issue at all that you don't agree with me on this. I'm perfectly happy with that. You accuse me of throwing in "random terms" and then start talking about "Dance Dance Revolution" and "Guitar Hero" - whatever the hell they are. What do they have to do with the price of bread? If I wanted to play Guitar Hero, I expect either a) It's a modern game and doesn't look a bit sh*t on modern equipment, or b) I'd happily run it with a filter. And?
And guess what - the original artist probably won't be losing any sleep over it. After all - you're facilitating people being able to run such things without a dime going to them, so I expect you'd be a more pressing issue. IMO. I mean, you want to get all up in arms about someone running a filter and butchering an artists intention - but have actively worked in ensuring they don't get paid for their work. That's some really good logic you've got going there. I wonder which the original artist is most bothered by?
I'm not "shitting up" the graphics - they are what they are. I've stated they don't look great on modern equipment, that's all. From that you've dived into this weird diatribe about my "shitting up" the graphics. Yet at the same time you want to pretend you're okay with people having different opinions, and that I'm not.
You couldn't make it up. "Actually, a lot of artists who worked on these older games are annoyed by how the games look on LCD and LED screens. These sorts of screens do not convey the image in the way originally intended by the artists."
So, in essence - they agree with me. Good. Glad they see sense and understand there's an issue. Solutions will vary from person to person. Choice is always good.