> First, thanks for the explanation, but i still dont know if you can put a texture > under the gamescreen, because all your examples are over the gamescreen... scanlines, > shadowmasks, basically the whole hlsl chain is on top of the gamescreen. There is no > example of a texture that is under a screen and for my approach, i wouldnt need the > blending modes. > > Just in case if you wonder why i want a texture under the gamescreen: because if > distortion fx like curvature, corners and/or integer scaling is used, i dont want a > simple black background around it. With a underlying texture, the distortion fx would > reveal that texture.
Yeah, I get what you're saying. It's something I'm working on.