> > Many thanks for working on this! I'm pretty sure that this will indeed become very > > popular on YT soon for those that are capturing MAME footage . > > > > Is this a D3D exclusive and does it also require some specific bgfx_screen_chains > > with HLSL or can it be used with OpenGL as will for older systems? > > > > I’m really looking forward to v0.173 or later when this is officially added to the > > source. Best regards. > > Not to try and speak for MG, but this has nothing to do with D3D. This is showing off > BGFX in action. > > If you're on 0.172 you can run with -video bgfx -bgfx_screen_chains hlsl and TAB into > the sliders flipping Enable Adjustments to On > > This way you can at the very least see if it works on your system if you wish to try > it.
Thanks for the reply. I tested bgfx the way you mentioned when 0.172 was released out of curiosity (for example: "mame.exe -video bgfx -bgfx_screen_chains hlsl wboy" and it works fine that way but a bit slow on my system.
I'm just having problems to get it work with the glsl shader that I'm using and I'm also running MAME in OpenGL mode since my video drivers and system runs much better with that renderer. MAME bgfx documents mentions that it is possible to use opengl as bgfx_backend but I'm just not sure why it disables my glsl shader as well.
I use HLSL and D3D on my main HTPC but for now I'm only limited to glsl and opengl on my cab. It's not an ancient machine by any means but the CPU is my bottleneck as well as the GPU (i5-2400S CPU ~2.5Ghz, 8GB RAM and GeForce GT 640, Win7x64).
Best regards
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“Anyone who has never made a mistake has never tried anything new.” --Albert Einstein