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R. Belmont
Cookoo for Konami
Reged: 09/21/03
Posts: 9556
Loc: ECV-197 The Orville
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Re: Mame and dual lightguns.
06/15/16 09:30 PM


> So am I right in understanding from that link that if I either recompile MAME or
> backdate to .171 I should be all good?

Recompiling current code will not help. You need to just go back to MAME 0.171 for gun games.

> I understand that Andy at ultimarc has offered 2x free guns to any MAME dev who will
> take on the responsibility of sorting the code out for them.

Most of the active devs right now are not on Windows; Haze leaving put the balance firmly on those of us with OSes Ultimarc doesn't support.







Entire thread
Subject Posted by Posted on
* Mame and dual lightguns. titchgamer 06/14/16 10:05 PM
. * Re: Mame and dual lightguns. TafoidAdministrator  06/15/16 05:48 AM
. * Re: Mame and dual lightguns. titchgamer  06/15/16 05:42 PM
. * Re: Mame and dual lightguns. R. Belmont  06/15/16 09:30 PM
. * Re: Mame and dual lightguns. titchgamer  06/17/16 08:52 AM
. * Re: Mame and dual lightguns. Nightvoice  06/17/16 01:55 AM
. * Re: Mame and dual lightguns. R. Belmont  06/17/16 04:23 PM

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