ShouTime got Rapid River (Japan). colour_thief got Gunstar Heroes (Mega Play). He says it has "some notable changes. They added lives (whereas the console version is strictly 1 life) which are set by dipswitches. The default is 1 life though, which is confusing because the HUD will have a big mysterious 0 (as in 0 extra lives) showing all the time, and with no 1ups in-game it's impossible to figure out what it means without messing with the dipswitches. Game balance (including health drops and all difficulty settings and the 100 minute Timeron boss fight Easter egg) match the console version, except for one thing: Your vitality (aka health) always starts every level at 70. In the console version your vitality increases after each level so you can save your hardest level for last to make it a bit easier."
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