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Mr Ric
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Reged: 09/25/05
Posts: 167
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Questions about crt-geom and crt-geom-deluxe bgfx shaders
07/30/16 06:20 PM


Is the aperture mask built-in to the shaders or do we pick the mask like this...

bgfx_path bgfx
bgfx_screen_chains crt-geom-deluxe,crt-geom-deluxe,crt-geom-deluxe
bgfx_shadow_mask shadow_mask.png

or...

bgfx_path bgfx
bgfx_screen_chains crt-geom-deluxe,crt-geom-deluxe,crt-geom-deluxe
bgfx_shadow_mask scanlines.png


Does the aperture mask auto-rotate based on the games orientation, horizontal or vertical ?







Entire thread
Subject Posted by Posted on
* Questions about crt-geom and crt-geom-deluxe bgfx shaders Mr Ric 07/30/16 06:20 PM
. * Re: Questions about crt-geom and crt-geom-deluxe bgfx shaders SoltanGris42  07/30/16 09:13 PM
. * Re: Questions about crt-geom and crt-geom-deluxe bgfx shaders Mr Ric  07/31/16 04:29 PM
. * Re: Questions about crt-geom and crt-geom-deluxe bgfx shaders SoltanGris42  08/01/16 03:04 AM
. * Re: Questions about crt-geom and crt-geom-deluxe bgfx shaders anikom15  02/13/17 05:34 AM
. * Re: Questions about crt-geom and crt-geom-deluxe bgfx shaders SoltanGris42  02/13/17 05:50 AM
. * Re: Questions about crt-geom and crt-geom-deluxe bgfx shaders Elispalta  02/03/17 10:22 PM
. * Re: Questions about crt-geom and crt-geom-deluxe bgfx shaders CiroConsentino  02/03/17 11:50 PM
. * Re: Questions about crt-geom and crt-geom-deluxe bgfx shaders Elispalta  02/04/17 12:31 AM

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