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Mr Ric
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Reged: 09/25/05
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Re: Questions about crt-geom and crt-geom-deluxe bgfx shaders
07/31/16 04:29 PM


> crt-geom doesn't get its shadow mask texture from the "-bgfx_shadow_mask" commandline
> option (afaik). So once you know which aperture mask you like the best from
> experimenting with the sliders you'll have to edit the "crt-geom.json" or
> "crt-geom-deluxe.json" in mame/bgfx/chains to point to the texture you want to use.
> This is generally true if you want to change (any of) the defaults in any of the bgfx
> shaders btw since they can't save options to a file.
>
> Look for this line near the bottom of the file to change:
>
> { "sampler": "mask_texture", "texture": "bgfx/chains/crt-geom/aperture_1_2_bgr.png",
> "selection": "Shadow mask" }
>
> Also I believe that for vertical games, crt-geom just renders the whole thing like
> normal and then its output is turned on its side. I think this is actually what we
> want it to do... For aperture/shadow mask patterns that depend on the subpixel
> arrangement of your display, this will look weird. For patterns that don't, it will
> look good. You might need to keep a second copy of the crt-geom.json around for
> vertical games if you need different options for them. You can just copy/paste
> "mame/bgfx/chains/crt-geom.json" and give the new version a different name. Then you
> can edit it as you like.
>
> This kind of thing is necessary until (if?) there is a a way to read/save shader
> parameters from/to a file.

Thanks for pointing out that line. In the sliders, I see where you can change to a different effect...such as super-eagle or hlsl, but I don't see where you can change the aperture mask. Where is that slider?

Creating a copy or more of the crt-geom-deluxe.json in the Chains folder with different names is enough? I don't have to create copies of the corresponding files in the other folders such as Effects and Shaders?







Entire thread
Subject Posted by Posted on
* Questions about crt-geom and crt-geom-deluxe bgfx shaders Mr Ric 07/30/16 06:20 PM
. * Re: Questions about crt-geom and crt-geom-deluxe bgfx shaders SoltanGris42  07/30/16 09:13 PM
. * Re: Questions about crt-geom and crt-geom-deluxe bgfx shaders Mr Ric  07/31/16 04:29 PM
. * Re: Questions about crt-geom and crt-geom-deluxe bgfx shaders SoltanGris42  08/01/16 03:04 AM
. * Re: Questions about crt-geom and crt-geom-deluxe bgfx shaders anikom15  02/13/17 05:34 AM
. * Re: Questions about crt-geom and crt-geom-deluxe bgfx shaders SoltanGris42  02/13/17 05:50 AM
. * Re: Questions about crt-geom and crt-geom-deluxe bgfx shaders Elispalta  02/03/17 10:22 PM
. * Re: Questions about crt-geom and crt-geom-deluxe bgfx shaders CiroConsentino  02/03/17 11:50 PM
. * Re: Questions about crt-geom and crt-geom-deluxe bgfx shaders Elispalta  02/04/17 12:31 AM

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