> Don't use the element as an overlay... I think that's what you're looking for.
> When an element is set as an overlay, the screen and artwork are blended, so the
> final result you see is how it would look in a game like Space Invaders, where the
> monitor is lying down in the cabinet, with the overlay on top, then projected via
> mirror so the user can see it.
> When an element is set as a bezel, with a color alpha of around 0.7, you should get
> the same effect as a vectrex, where you can visibly see both the monitor and overlay.
> The existing vectrex artwork, now, the opacity is already built into the artwork
> file. This is why there is no color alpha setting in the current artwork.
> As an example, in the screenshot below, I took the current artwork, simply deleted
> the overlay element, and just played the game using the artwork as a bezel. Is that
> close to what you're looking for?
> Assuming you are cleaning up the current files as is, then you would need to add the
> color alpha setting on the bezel element, and play with it until you found the one
> you feel happy with.
> That all make sense?
It all makes sense and I was looking exactly for this, thanks Mr. Do.
So it is safe to say, that the current Vectrex .lay file is wrong? I deleted every overlay section in the .lay file and all my work looks great now. Dont know why they even where in the .lay file
My overlays are a Photoshop file and are all vectorized. I save them out of Photoshop as a .png, like the current ones with transparency included in the .png. But I want to finish them, with bezel and clips, maybe with the whole console. I would need a decent photo of the bottom section of the Vectrex (like in my first picture posted). I own a real one, but dont have any good camera, just a i-phone, which is not good enough.
In the finished state, i would like to have the following options for a user:
Vectrex Bezel + Clips (done)
Vectrex Bezel + Overlay + Clips (done)
Whole Vectrex Front
Whole Vectrex Front + Overlay
A nice bonus would be including connected controller cables, depending on how many players are selected and a working volume knob, depending on volume settings.
But like I said, I need a good picture of the bottom section, without a controller connected.
Any help with this would be great, especially creating a proper .lay file at the end, if the whole Vectrex front is included, as i never understood the logic behind this task (problems with the coordinates etc.).