> > So, the light vector and vertex normals are all known? Lighting should be fairly > > trivial to implement. > > Here's a very half-arsed attempt at implementing lighting: > > Before: > > > After: > > > Before: > > > After: > > > I actually have an MK4 PCB that was given to me by Aaron. I've been meaning to write > a test program to thoroughly exercise the hardware but haven't yet gotten round to > it. There's so much unknown state and with only two games produced for the hardware, > there aren't enough use cases to infer what does what. Did I mention that the ZEUS > chip has downloadable microcode too? :S
Since this thread is all about asking mamedevs about game status, can I still assume you're not particularly interested in looking at Tobe! Polystars for the time being?
"Note to Noobs:
We are glad to help you but simply posting that something does not work is not going to lead to you getting help. The more information you can supply defining your problem, the less likely it will be that you will get smart-alec replies.