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Traso
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Reged: 01/15/13
Posts: 2688
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Re: Dynamic Scanlines application
11/14/16 01:34 AM


> You can get quite the same result by using these scan-line settings for HLSL.
>
> scanline_alpha 0.75
> scanline_size 1.0
> scanline_height 1.0
> scanline_variation 0.0
> scanline_bright_scale 1.0
> scanline_bright_offset 0.0
> scanline_jitter 0.0
> defocus 0.0,1.0
>
> The de-focus on the y-axis merges the colors in a similar way.



scanline_alpha and scanline_size are not in the UI. I looked at the game ini, and they are there. I have alpha set to 0. In the UI I have scanline amount (which is not in the ini) at .5 , and have beautiful stock scanlines. See the discrepency?


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Entire thread
Subject Posted by Posted on
* Dynamic Scanlines application vio 11/11/16 01:29 AM
. * Re: Dynamic Scanlines application Oomek  12/23/16 06:12 AM
. * Re: Dynamic Scanlines application vio  12/23/16 09:48 PM
. * sRGB color space added vio  11/28/16 02:18 PM
. * Re: Dynamic Scanlines application vio  11/11/16 01:47 PM
. * Re: Dynamic Scanlines application Jezze  11/13/16 02:21 PM
. * Your settings compared to.... Traso  11/29/16 09:27 AM
. * two posts for two images because I can't be bothered with registering with lame image sites..... Traso  11/29/16 09:28 AM
. * Re: Dynamic Scanlines application Traso  11/14/16 01:34 AM
. * Re: Dynamic Scanlines application Jezze  11/14/16 02:06 AM
. * Re: Dynamic Scanlines application Traso  11/15/16 06:24 PM
. * Re: Dynamic Scanlines application Jezze  11/15/16 08:22 PM
. * Re: Dynamic Scanlines application Traso  11/16/16 02:22 AM
. * Re: Dynamic Scanlines application Mr Ric  11/11/16 07:54 PM

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