Besides over-reddening Joust (though it seems to have gotten a little better), indytemp is another one.
Indy was difficult with the old rendering system, because there was some disparity between the intro 'level choose' screen and the mine, and the other screens. Mainly the bubbling pits and the mine walls, respectively, were very dim. Didn't matter what monitor I might be using, or at native resolution. A little contrast and brightness got it so the former were visible and the latter not very washed out.
Now it's impossible to get right. Without HLSL and brightness/contrast/gamma at default '1', the colors are pretty even, and everything on each screen is visible. Turn on HLSL, and it not only gets darker, but everything is redder, too, which makes it seems even darker.
This was on my (arguably a little worn) 22" CRT, but the same thing happens on my, bright as fuck and it ain't even as bright as it could get, 32" led-backlit LCD.
Perhaps regardless, the change from off to on is counter to past behavior.
Scifi frauds. SF illuminates.
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