> So I was looking through some of the original tables for Future Pinball and noticing
> that some of them are quite good, at least on par with the physical tables being
> reproduced. I began to wonder if the same thing could be done with classic arcade
> games? Hacks like dkongx and dkongpe are cool, but I'm talking about creating
> original arcade games limited by the hardware that was available at the time and
> using the same kind of aesthetics and design...
It's not really the same thing, though. Future Pinball doesn't have the constraints that you would making a real physical table (you can put chrome and gold plating on everything, but Stern can't), so the direct analogy on video would just be modern games.
As far as "the same kind of aesthetics and design", nearly the entire last decade of indie console and PC games has been "I'm going to ship awful programmer art and claim it's inspired by 8-bit systems". Sometimes it works (Super Amazing Wagon Adventure), sometimes it doesn't.