> I respect and understand your point of view but in my opinion the scenery you're > designing is a little bit too tragic. I'm no more involved in any derivative MAME > Project but since ARCADE is using my GUI modernized source code I think I can spend > two words without (hopefully) harming or make angry anyone else around here. > I don't follow anymore MAME submissions with the necessary attention like before, > though when I visit GitHub and have a look, all I see is a bunch of submissions > focused on code modernizations and fixes/improvements on DEVICES that are related > more to the "MESS SIDE" of the Project. The "ARCADE SIDE" (if we can call in this > way) seems pretty abandoned and the submissions from external contributors are in > practice equal to zero. I could be wrong because as I said I visit the Development > site rarely though this was my general impression. > So I don't see where the problem really is, if this is caused by a derivative build > focused and designed for gamers which are only interested in play the latest KOF > version or instead there's a general declining interest in the global project. Also, > for what I understood, not-working drivers are temporarily excluded from ARCADE and > ready to be enabled again when there will be improvements.
While Phil committed it the progress on Space Lords (and next, Future Flash) could very much be considered 'outside' submissions, and they're the two most significant pieces of Arcade related progress in recent builds...
There's just less arcade stuff in general because what's left isn't always a good starting point for a lot of people. The other parts of the project, especially misc devices represent a really good way for people to learn the ropes. Full awareness that the project is about those things these days really is vital as far as getting people involved is concerned.
> My two cents.
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