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gregf
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Reged: 09/21/03
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Re: netlist
12/22/16 11:36 PM


>I needed to emulate for the
Hazeltine 1500's video board
, and now that I'm further up the
>learning curve and have ironed out the most annoying part (loading ROMs),

Congrats with showing that part is working as you mention.


>I feel like a couple of the things - the way I implemented the ROM and RAM interface,
>mainly - weren't done entirely ideally, and I hope that by taking a stab at them, I will
>annoy couriersud enough to come back from being MIA, but not enough to quit.

You did put his 'foundation work /added to it' for use for emulating computer system hardware to show it can be used outside of arcade hardware environment so that is a bonus imo. I am guessing maybe couriersud might make some adjustments along the way in case he is doing something specific himself in another area of netlist work. It might be similar to when former MAMEdevs (Keith Wilkins did central discrete work in 200-2001) and Derrick Renaud did updates starting in 2004 and Keith returned briefly and worked with Derrick to get centralized discrete audio fully established and working in MAME in early 2004.


>I hope that by learning the netlist system, I will increase the "bus factor" of the
>netlist system above its current value of 1. For those not in the know, "bus factor" is
>a hypothetical number which is the number of people that, if killed, injured, or
>otherwise put out of commission, would cause a project or system to become
>unmaintainable.

My concern was if couriersud would stick around long enough to get netlist support to be fully established and supported. When couriersud took a break after getting pong somewhat running in MAME in summer 2012 and then he took a break in fall 2012, I was crossing my fingers in hoping he would return in 2013. If he didn't I am not sure if the initial netlist work would have still been kept in MAME source code. I am glad it is a lot more established now compared to when initial work started in 2012.


>We're only 10 IC implementations away from potentially being able to netlist Stunt
>Cycle, and only one of those 10 seems like it's going to be a PITA to emulate.

TrevEB made a decent video a few years ago,...

https://www.youtube.com/watch?v=mAbu2bHNx44



...but blinddog has made a much more improved detail video from his own Stunt Cycle cab.

https://www.youtube.com/watch?v=zU_Up648_kU

His video provides almost all the specific game play details that one will want for a video reference file when trying to emulate Stunt Cycle. On the cab hardware function side of things you might need to see how the cab itself handles the credit functions and other cab extraneous hardware specifics. The input function might be a challenge, sort of like a pedal acceleration operation, but controlled by hands instead of an accelator pedal

blinddog has contributed to MAME a few times over the years such as helping update Desert Patrol rom set by getting a proper data image of one of the graphic roms that OG had updated earlier this year. And blinddog also took great screen images from his Atari Pin Pong cab so in case Pin Pong is ever emulated in MAME, the artwork support should be possible in case someone can add artwork support to Pin Pong. couriersud did work to get netlist and artwork layout supported when he added Break Out to MAME in 2014.


--
Re: PSE Desert Patrol airplane targets image
07/15/15 09:35 AM

Olivier Galibert 2016-03-30

src/mame/drivers/pse.cpp
-







Entire thread
Subject Posted by Posted on
* MCUs for Vimana, Fire Shark and Teki Paki... WOW :) MASH 12/21/16 11:19 PM
. * Re: MCUs for Vimana, Fire Shark and Teki Paki... WOW :) mangamuscle  12/24/16 07:32 AM
. * Decapping Project MASH  12/24/16 11:44 AM
. * Re: Decapping Project StilettoAdministrator  12/24/16 06:24 PM
. * Re: Decapping Project mangamuscle  12/25/16 07:55 AM
. * Re: Decapping Project Osso1  12/25/16 08:12 AM
. * Re: Decapping Project mangamuscle  12/25/16 08:48 PM
. * Re: Decapping Project haynor666  12/26/16 05:18 PM
. * Re: Decapping Project Haze  12/26/16 05:37 PM
. * Re: Decapping Project CTOJAH  12/27/16 05:41 PM
. * Re: Decapping Project Haze  12/27/16 08:23 PM
. * Re: Decapping Project CTOJAH  12/27/16 09:22 PM
. * Re: Decapping Project TiddlyWinks  04/09/17 09:55 PM
. * Re: Decapping Project Haze  04/10/17 01:50 AM
. * Re: MCUs for Vimana, Fire Shark and Teki Paki... WOW :) kevenz  12/24/16 12:00 AM
. * And now Tokio too :) Ashura-X  12/23/16 11:48 AM
. * Re: And now Tokio too :) Haze  12/23/16 12:05 PM
. * Re: And now Tokio too :) R.Coltrane  12/24/16 03:19 PM
. * Re: And now Tokio too :) Master O  12/24/16 04:56 AM
. * Re: And now Tokio too :) SmitdoggAdministrator  12/23/16 02:50 PM
. * Re: MCUs for Vimana, Fire Shark and Teki Paki... WOW :) pepinos  12/22/16 12:15 PM
. * CAPS0ff technical write-up on hd647180 dumping Lord Nightmare  12/22/16 06:38 AM
. * Re: CAPS0ff technical write-up on hd647180 dumping redk9258  12/22/16 01:02 PM
. * Re: CAPS0ff technical write-up on hd647180 dumping MooglyGuy  12/22/16 10:56 AM
. * Re: CAPS0ff technical write-up on hd647180 dumping gamez fan  12/23/16 01:54 AM
. * correct URL abelenki  12/22/16 02:27 AM
. * Re: MCUs for Vimana, Fire Shark and Teki Paki... gregf  12/21/16 11:56 PM
. * Re: MCUs for Vimana, Fire Shark and Teki Paki... Master O  12/22/16 04:57 AM
. * Re: MCUs for Vimana, Fire Shark and Teki Paki... MooglyGuy  12/22/16 02:32 AM
. * Re: netlist gregf  12/22/16 11:36 PM
. * Re: netlist MooglyGuy  12/25/16 01:10 AM
. * Re: MCUs for Vimana, Fire Shark and Teki Paki... Antny  12/22/16 07:24 AM
. * Re: MCUs for Vimana, Fire Shark and Teki Paki... WOW :) Ashura-X  12/21/16 11:34 PM
. * Re: MCUs for Vimana, Fire Shark and Teki Paki... WOW :) gamez fan  12/21/16 11:26 PM
. * Maybe he's the Santa Claus... MASH  12/21/16 11:38 PM
. * Re: Maybe he's the Santa Claus... Dullaron  12/22/16 09:37 AM
. * Re: Maybe he's the Santa Claus... R. Belmont  12/22/16 06:07 PM
. * Re: Maybe he's the Santa Claus... Dullaron  12/23/16 05:38 AM
. * Re: Maybe he's the Santa Claus... StilettoAdministrator  12/22/16 07:23 PM
. * Re: Maybe he's the Santa Claus... *=/STARRIDER\=*  12/22/16 08:42 AM

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