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MooglyGuy
Renegade MAME Dev
Reged: 09/01/05
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Re: test the performance in MAME - benchmarks explained
01/01/17 02:01 AM


> How different would those benchmarks be if you test them with sound and graphics? Is
> there any specific methodology for doing it that way? There's obviously no
> -benchsoundgraphics commandline switch. I'm merely curious.

If anything, it's a bit of apocrypha from MAME's history.

Back in the day, running with -nosound caused MAME to specifically exclude certain driver hardware when running the game. More recently, the decision was made for MAME to always emulate the sound hardware - mostly to reduce bug reports from people running with -nosound.

So, nowadays, there shouldn't be much (if any) difference between running with -sound none and running with normal MAME. In the past, though, it might have gained you some frames per second, at the cost of potentially fucking up the emulation of the game itself.







Entire thread
Subject Posted by Posted on
* test the performance in MAME - benchmarks explained rogerts 12/31/16 06:44 PM
. * Re: test the performance in MAME - benchmarks explained John IV  12/31/16 11:11 PM
. * Re: test the performance in MAME - benchmarks explained krick  01/01/17 10:32 AM
. * Re: test the performance in MAME - benchmarks explained Master O  01/01/17 12:47 AM
. * Re: test the performance in MAME - benchmarks explained R. Belmont  01/01/17 04:07 PM
. * Re: test the performance in MAME - benchmarks explained TafoidAdministrator  01/01/17 02:04 AM
. * Re: test the performance in MAME - benchmarks explained Master O  01/01/17 02:56 AM
. * Re: test the performance in MAME - benchmarks explained MooglyGuy  01/01/17 02:01 AM
. * Re: test the performance in MAME - benchmarks explained hydef  01/01/17 03:01 AM
. * Re: test the performance in MAME - benchmarks explained TafoidAdministrator  01/01/17 03:38 AM
. * Re: test the performance in MAME - benchmarks explained Haze  01/01/17 01:20 PM

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