> > > One of the SNK development tools didn't show the eight pixels on each side of the
> > > frame. The designers used the tool, and QA never cared about the garbage on the
> > sides
> > > on target hardware.
> > Like I said, negligent and lazy. I never shipped a console game where I couldn't
> > it all the way to the border on all 4 sides.
> Yeah, but would you have failed Lot Check if you hadn't? If not, you're probably just
> bitter that you weren't that clever back then.
amazingly there are still games that have shipped in recent years that have issues near the screen edge often only a line or two, but it's really noticeable on modern screens.