> > > > One of the SNK development tools didn't show the eight pixels on each side of
> > > > frame. The designers used the tool, and QA never cared about the garbage on the
> > > sides
> > > > on target hardware.
> > >
> > > Like I said, negligent and lazy. I never shipped a console game where I couldn't
> > see
> > > it all the way to the border on all 4 sides.
> > Yeah, but would you have failed Lot Check if you hadn't? If not, you're probably
> > bitter that you weren't that clever back then.
> amazingly there are still games that have shipped in recent years that have issues
> near the screen edge often only a line or two, but it's really noticeable on modern
I've seen a few games where menus and stuff are just overlays and they don't always reach the entire screen - they cut off one or two pixels too short. Just enough to be noticeable.