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Foxhack
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Reged: 01/30/04
Posts: 2409
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Re: Mame NeoGeo display oddness
01/07/17 03:58 AM


> > > > One of the SNK development tools didn't show the eight pixels on each side of
> the
> > > > frame. The designers used the tool, and QA never cared about the garbage on the
> > > sides
> > > > on target hardware.
> > >
> > > Like I said, negligent and lazy. I never shipped a console game where I couldn't
> > see
> > > it all the way to the border on all 4 sides.
> >
> > Yeah, but would you have failed Lot Check if you hadn't? If not, you're probably
> just
> > bitter that you weren't that clever back then.
>
> amazingly there are still games that have shipped in recent years that have issues
> near the screen edge often only a line or two, but it's really noticeable on modern
> screens.

I've seen a few games where menus and stuff are just overlays and they don't always reach the entire screen - they cut off one or two pixels too short. Just enough to be noticeable.







Entire thread
Subject Posted by Posted on
* Mame NeoGeo display oddness MarlonK 01/05/17 12:50 AM
. * Re: Mame NeoGeo display oddness startaq  01/05/17 01:18 AM
. * Re: Mame NeoGeo display oddness MarlonK  01/05/17 01:31 AM
. * Re: Mame NeoGeo display oddness Ziggy100  01/05/17 02:25 PM
. * Re: Mame NeoGeo display oddness anikom15  01/06/17 03:39 AM
. * Re: Mame NeoGeo display oddness Traso  01/06/17 03:49 AM
. * Re: Mame NeoGeo display oddness CiroConsentino  01/05/17 05:52 PM
. * Re: Mame NeoGeo display oddness R. Belmont  01/05/17 06:40 PM
. * Re: Mame NeoGeo display oddness Vas Crabb  01/06/17 03:36 AM
. * Re: Mame NeoGeo display oddness R. Belmont  01/06/17 11:29 PM
. * Re: Mame NeoGeo display oddness MooglyGuy  01/06/17 11:42 PM
. * Re: Mame NeoGeo display oddness Haze  01/07/17 12:07 AM
. * Re: Mame NeoGeo display oddness Foxhack  01/07/17 03:58 AM
. * Re: Mame NeoGeo display oddness CiroConsentino  01/05/17 06:35 PM
. * Re: Mame NeoGeo display oddness MarlonK  01/05/17 03:39 PM

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