MAMEWorld Central >> EmuChat
View all threads Index   Flat Mode Flat  

MKFAN
MAME Fan
Reged: 07/12/13
Posts: 42
Send PM
Re: So how are we looking on getting Taito Type X working ?
01/15/17 06:24 PM


> > I saw some people putting up YouTube videos of what seems like a working Taito Type
> X
> > games on with some type of loader 0_o. I'm not sure how credible they are though.
> >
> > https://www.youtube.com/watch?v=Z6oYraRzjYI
> >
> > The only reason I put a link to a video was because I guess now when making a topic
> > in this forum it must include a link of sorts, it's a link using Taito Type X in
> > Hyper spin which I don't even use.
>
> That loader won't be incorporated into Mame, if that's what you meant.


No that's not what I meant, I know Mame won't use a hacked loader method. I meant how are the Taito Type X support coming along in Mame are there any major road blocks currently and may we see it running in Mame soon ?

I know the hardware is PC based so I'm not sure if that makes it harder to emulate or not.







Entire thread
Subject Posted by Posted on
* So how are we looking on getting Taito Type X working ? MKFAN 01/15/17 05:46 PM
. * Re: So how are we looking on getting Taito Type X working ? CiroConsentino  01/15/17 10:23 PM
. * Re: So how are we looking on getting Taito Type X working ? Master O  01/15/17 05:59 PM
. * Re: So how are we looking on getting Taito Type X working ? MKFAN  01/15/17 06:24 PM
. * Re: So how are we looking on getting Taito Type X working ? Haze  01/15/17 06:33 PM
. * Re: So how are we looking on getting Taito Type X working ? MKFAN  01/15/17 07:07 PM
. * Re: So how are we looking on getting Taito Type X working ? SmitdoggAdministrator  01/15/17 07:11 PM

Extra information Permissions
Moderator:  redk9258, URherenow, Tafoid 
0 registered and 46 anonymous users are browsing this forum.
You cannot start new topics
You cannot reply to topics
HTML is enabled
UBBCode is enabled
Thread views: 891