> > - Neill Corlett's Starscream 68000 engine making it in from his Multi-Gauntlet > > Emulator. It opened up emulation of many, many 16-bit arcade games. > > MAME never used Starscream. At one point a lot of kiddies were demanding that MAME > support Starscream because it was perceived as being faster or more highly optimised > than MAME's 68k core. However it was always prevented by technical and licensing > issues.
also, when hooked up to MAME it wasn't actually any faster, I tested that theory once.
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