> Does -video soft / -video bgfx change anything? And is your SDL.Framework 2.0.5?
For the first part:
Code:
lolbox:~ casm$ /opt/local/bin/mamearcade64 pacman -video soft -rompath /path/to/roms/
Average speed: 100.00% (65 seconds)
lolbox:~ casm$ /opt/local/bin/mamearcade64 rtype -video soft -rompath /path/to/roms/
Killed: 9
lolbox:~ casm$
I don't have any bgfx shaders available (running the binary standalone for testing; no bgfx directory present), so get a segfault when trying -video bgfx:
Code:
lolbox:~ casm$ /opt/local/bin/mamearcade64 pacman -video bgfx -rompath /path/to/roms/
Unable to open effect file bgfx/effects/gui_opaque.json
Unable to open effect file bgfx/effects/gui_blend.json
Unable to open effect file bgfx/effects/gui_multiply.json
Unable to open effect file bgfx/effects/gui_add.json
Unable to open effect file bgfx/effects/screen_opaque.json
Unable to open effect file bgfx/effects/screen_blend.json
Unable to open effect file bgfx/effects/screen_multiply.json
Unable to open effect file bgfx/effects/screen_add.json
Ignoring MAME exception: BGFX: Unable to load required shaders. Please check and reinstall the bgfx folder
Fatal error: BGFX: Unable to load required shaders. Please check and reinstall the bgfx folder
Segmentation fault: 11
lolbox:~ casm$
I'll look into this a bit later on; will have to grab fresh source & rebuild.
For the second part: SDL2.framework is 2.0.5, installed from the libsdl.org package installer; tried a reinstall a couple of days ago with no success. 1.2.15 is also installed under /Library/Frameworks, but that shouldn't be an issue (I think).