> > It's possible to force an application to send its window contents in bitmap form over the network by making it use one of the most basic Windows drawing APIs, like GDI, but you seem to have noticed that it's slow. That's because all of the rendering, in that case, is done with your CPU, not your video card.
I wouldn't say it's slow. None of the systems in which I wrote "supported" or partially supported in that wiki have any signs of problems in this regard. That's what caught my attention about this.
But there is definitely something in M.A.M.E. that needs an experienced opinion (of the actual streaming, if it's OK or not). Maybe it's not just in M.A.M.E. and they all might have latency issues and I am too inexperienced to notice that.
There's an app that does the same and it says it streams games running from your PC:
However I spotted from the onset two bugs:
- One that turns the iPAD screen upside down when I am using it (even if rotation is locked), and a tiny white dot/dead pixel in the upper left corner.
And the game Duke Nukem 3D: Megaton can't be used with the app for the simple fact that when you open DN3DLauncher.exe (that's what this app does) you are not playing directly, a window to choose the desired game appears first.
That can't be good... I am quite sure this app is inferior when compared to MS RD, I am not saying Microsoft has the best people in the world working on stuff like this, only that trusting this app (that also has a paid version) to work always fine with all PC games it's a shot in the dark.
I realize this work-around sounds (and you can say it is) terrible. My problem is that I only want to use the iPAD for most of the time now. I know, I could have used another TV/monitor and plugged my computer.
The idea of bringing another device to my room (and one that has to be in a fixed place and from a distance) doesn't appeal to me as much as playing and watching the very thing in my iPAD.