> > MAME would have to adapt to use the PC's CPU as the game's CPU for games like this
> > else it's some sort of digital masochism.
> not really that simple tho as while it's x86 / x64 the CPU in your PC has at the very
> least significantly different timing characteristics, furthermore the CPU is only a
> fraction of what needs emulating. If you think getting the timings right on something
> like the Cave SH3 based games is hard, then imagine a case where they're completely
> different simply based on the PC you're using or what else is running in the
> 'just use the host CPU' really doesn't fit into the MAME architecture at all, and I
> can't see it ever fitting, it's just too different, hence why I doubt MAME will run
> those modern PC based games even given 100 years.
> you could say "it's MAME, they'll find a way" but there are real limits to what can
> be done before it isn't really emulation at all.
How much horsepower would it require to get Naomi/2 and DC playable at full speed in MAME?