> > I've narrowed down the crashing issue: it only crashes if I load roms from a remote
> > mount point. For example:
> > WORKS:
> > $ hbmame monaco -rompath /home/shoegazer/roms monaco
> > DOESN'T WORK:
> > $ hbmame monaco -rompath /mnt/shoegazer/roms monaco
> > Curiously, this works too:
> > $ hbmame monaco -samplepath /mnt/shoegazer/samples monaco
> I don't know anything about Unix, what you have there means nothing to me.
The /home directory is a local mount point - e.g. files/folders located on the same drive as the OS and HBMAME.
The /mnt directory can have remote mount points - e.g. shared network drives where files/folders are remote to the OS and HBMAME
> > I'm just not sure why this new build of HBMAME crashes when loading roms remotely,
> > and only roms. Older HBMAME builds and MAME 0.184 have no problem with it.
> Maybe try it out with the new MAME. After all, HBMAME is just MAME with different
Good idea. I tried it out with a MAME I compiled this morning, and it works just fine from a remote mount point. For example:
$ mame64 pacman -rompath /mnt/shoegazer/roms pacman
Yesterday I tried doing a "git bisect" for you in an attempt to find the exact commit that caused the problem; however the older builds of HBMAME don't appear to compile with "make TARGET=hbmame". Can you tell me what I can use for a build from say December 2016?