> > > Didja read what CiroConsentino said? I was agreeing with him. Maybe his post can
> > > answer your question
> > Ciro is saying the original games look ugly...
> > Even if MAME renders in hardware they will look just the same, because MAME aims
> > an accurate reproduction of the graphics, the same as the original.
> Exactly. We've all been through this many times before and it's unfortunate people
> still don't get it, especially on this forum where we should know better: promoting
> features that extend beyond those originals is not only missing the main point of
> preservation by a country mile, but it's doing real damage to our understanding of
> how those games were originally played. Years of ugly "aspect-stretched" or "HD
> textures" YouTube videos has introduced new generations to a false reality. Like what
> would happen if new generations had no idea Casablanca was actually a black-and-white
> movie. It's pretty sad.
It's actually worse, there are threads all over reddit where people say they'll only play *perfect* emulators, and by perfect, they mean with widescreen hacks, upscaled rendering, new textures, no slowdown etc. so the complete opposite of perfect.
They then go on to call emulators *broken* if for some games you have to turn all that off and use the 100% accurate software renderer in order to not have fucked up graphics.
Which is fucking moronic, because in many cases a lot of the advanced tricks used on the systems simply aren't going to work with all that crap turned on unless you start reprogramming the game.
It means anybody trying to emulate the PSX, PS2, N64, XBOX, GameCube etc. generations have to meet the expectations of absolute fucking idiots if they're not going to have their emulator called 'broken'
At this point in time people doing newer generations than that don't really have the problem because most stuff was designed to run at 'HD' resolutions, widescreen etc. anyway, although I guess in 5-10 years the same morons will be demanding those all run at 4k with new texture packs etc. instead.
These people aren't actually interested in emulation, they're interested in ports using an emulation backend. Ports are done on a per-game basis, where details like this are added as part of the development process. There's a big difference.