> >>It is too bad with companies/developers creating a protection method 20 to 30 years
> >>ago for a product at the time and that protection is so bullet-proof that it
> >>eventually sabotages things in case the company wanted to market a re-release of
> >>software program.
> > The major thrust of 4AM's work is that copy protection actually did work, as long as
> > title wasn't something the crackers of the time considered to be 31337. A lot of
> > educational software that wasn't Oregon Trail didn't get cracked until now, for
> Yep. 4AM's 'Copy protection works' mantra with recent update agrees with your post.
> Passport has automatically cracked over 400 Apple II programs since v1. Over 300 of
> those had never been cracked. Copy protection works.
having software nobody cared that much about copying back in the day probably helped too.
you've only got to look at the number of people who think that we're wasting our time dealing with anything other than 'good' popular games to see how that works, the fact that we care about everything, even stuff they consider worthless makes us targets for a lot of hatred.
similar reason to why a lot of rare things that show up aren't actually all that great, there were a lot of arcade games with no real protection on hardware that would have been easily bootlegged where that simply didn't happen.