> I wouldn't really pay much mind to what uman has to say, he's not the guy who wrote
> the code, and he's not even particularly technically inclined. In fact the shaders
> are direct ports of the RA shaders, and should be functionally identical. The only
> differences should largely be syntactical, as the stock RA shaders don't seem to
> compile correctly under WebGL, which has a pretty minimal subset of GLSL available.
And i wouldn´t pay much attention to what MooglyGuy wrote, because that´s what he promised already multiple times long time ago. I even maked comparison shots for him, of every single shader in RA.
I wouldn´t wonder if his childish, insulting mind would come up with "Now you know the reason, why i wont port those shaders, because its all u-mans fault".
Basically he wrote the same as mine post, just with the add-on to insult me. If the shaders would be the same, you could just use the RA shaders, which you cant. I also wrote that those shaders are ports from RA, but hey...