> > also the artwork ends up in the romsets as .svg files for these, as they're
> > considered an essential part of making them function. obviously that means the
> > might change over time if somebody makes higher quality vectors for them, but it
> > means that they're more likely to be used 'correctly'
> For what it's worth, there's an intentional difference between the internal SVGs,
> which (if memory serves) are just vectorized versions of the LCD segments, and the
> actual surrounding and background artwork that would have gone along with such
> The former is necessary to be playable, the latter is necessary for the full retro
> nostalgia experience. I'm sure people will make great artwork in time, though.
> An interesting question this raises is what Nintendo's opinion will be about all
> this, since this is truly the first legitimate, accurate, emulation of the Game &
> Watch series. Even the Game & Watch (Gallery) series on the Game Boy and Game Boy
> Color were just recoded versions of the games.
> Nintendo have made it clear that they do acknowledge even their most retro titles,
> given the "Mister Game & Watch" character in the Smash series and their trophies that
> acknowledge their earliest arcade titles, and I can only hope that, despite being a
> very traditional Japanese company, they might reach out to the MAME team about using
> its emulation of the Game & Watch handhelds in some productive manner. I haven't
> looked into the license tags specifically, but if hap's work is done under
> BSD-3-Clause, then it's conceivable that all the pieces are already under a license
> amenable to commercial use.
Nintendo actually reissued a facsimile of one of the Game & Watch systems some time ago which had the side-effect of asserting their ownership, i.e. of the systems themselves, not just the Game & Watch character.
So yes they do acknowledge their old products. They also continue to sell playing cards.