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R. Belmont
Cookoo for Konami
Reged: 09/21/03
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Re: Shooting game kept alive and updated through operating systems for 21+ years
06/19/17 04:20 PM


> Commodore ruled in the 16bit market at that time with their Amiga 500, but Sharp
> would blown away them with X68000.

Not true. The X68K was very good for arcade ports and console-style games, but the Amiga was far more flexible, as evidenced by the fact that demo coders are still pulling new effects out of it. You never could've done Desert Dream on the X68K, for instance.

And yeah, the price would've been a problem too. For $3000 in the late 80s/early 90s you could buy a fully loaded 486 and play the hell out of DOOM, which the X68k couldn't do.







Entire thread
Subject Posted by Posted on
* Shooting game kept alive and updated through operating systems for 21+ years SmitdoggAdministrator 06/16/17 11:46 PM
. * Re: Shooting game kept alive and updated through operating systems for 21+ years Ashura-X  06/21/17 01:07 AM
. * Re: Shooting game kept alive and updated through operating systems for 21+ years Ashura-X  06/19/17 06:34 PM
. * Re: Shooting game kept alive and updated through operating systems for 21+ years Moose  06/19/17 02:31 PM
. * Re: Shooting game kept alive and updated through operating systems for 21+ years CTOJAH  06/17/17 01:19 PM
. * Re: Shooting game kept alive and updated through operating systems for 21+ years R. Belmont  06/19/17 04:20 PM
. * Re: Shooting game kept alive and updated through operating systems for 21+ years John Doe  06/19/17 03:03 PM
. * Re: Shooting game kept alive and updated through operating systems for 21+ years Haze  06/17/17 02:06 PM
. * Re: Shooting game kept alive and updated through operating systems for 21+ years Envisaged0ne  06/17/17 03:08 AM

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