> > > >
> > > > I can't see how a relicensing of RA would have changed anything. RA is only a
> > > > frontend for other emulators which would have kept their licensing scheme.
> > >
> > > The developers expounded on this in a /r/emulation post on Reddit. Just look for
> > the
> > > posts marked as from Libretro/Retroarch developers.
> > Thanks for the link.
> > So if I understand it correctly it looks like:
> > SEGA was going to port their own in-house emulator to libretro as a libretro core.
> > if the libretro/retroarch folks had been willing to relicense to MIT, then
> > would be fine from SEGA's point of view. I mean of course it would. At that point,
> > libretro would just be giving them everything once that they could use forever
> > without giving anything back. SEGA didn't even want to give them some kind of
> > "powered by retroarch" splash screen or visible credit when you run the games.
> yet they're quite willing to ruin the whole thing by wrapping it in a system hogging
> ad-serving unity-based frontend that seems incapable of delivering 60fps even on the
> best phones out there rendering some games literally unplayable because they rely on
> flicker effects etc. which end up rendering at 30fps causing you to miss things..
> I'm not a fan of RA by a longshot, but it would be nice if Sega could get it right
> for once. Don't think that will happen tho, their priorities seem to be completely
> backwards, always picking the worst options, sounds like they need a restructure top
> to bottom.
What's funny is that they WERE doing better. They were finally getting their heads straight when it comes to PC stuff. Their recent upgrade to the Genesis emulator on PC / Steam helped a lot with this.
And then they pull this BS. I guess Atlus is rubbing off on them.