> > I agree. I'm very supportive of MAME, but I'm really upset that they disabled the
> > samples for those games, without getting the emulated sounds working. It makes them
> > unplayable now. At least IMO
> Likewise. As a developer I'm upset that a half-baked feature like this made it into
> the emulator.
> I have a huge amount of respect for what other devs do for the project, but I truly
> don't think that committing the code in its state at the time was the right move.
> When it comes to something obscure like most of my targets or most of the drivers
> people have worked on that are off the beaten path, it makes sense that any progress
> forward is worthwhile. But I don't think that having a heavily glitched
> implementation is better than what was there before when it comes to such important
> games as these.
> At the risk of making OG really pissed off at me, I'm going to say here and now that
> he shouldn't have committed it without ensuring that such "core" games weren't
> affected negatively by his changes. He's moved on to doing a whole bunch of things
> for MAME, but notably, none of them involve un-fucking the Q*Bert audio. I'm a little
> bit annoyed by that, and I don't blame any of you for being annoyed by it too.
> Mog out.
I'm happy it was pushed in, just not really so thrilled that no option was kept to restore the old behavior without recompiling.