> -There's a whole debug mode with a stage/air/enemy/etc current editor
> -No treasure room on level 20
> -Lightning bubbles animate differently
> -Candy cane is either missing or not showing at the usual points
> -Max number of bubbles is different. Old ones normally disappear and allow new ones.
> In this the old ones stay and new are clipped out
> -The extend sequence is different, you get the extra life right away and the
> animation with the dinosaur is missing
> -You can still fire after collecting the magic book power up, on the final version
> you can't
> -A blue and silver necklace that makes a screen full of stars drop down from above.
> Not seen that before
> -Level 34 uses a different colour palette
> -There is a timer with the potion special item I just can't see it. Final has it
> -Monster starting positions are slightly different on level 71
> -I'm sure you get more time to pop them on 65-70
> -Oh it says 10,000 for a perfect off the potion. You should get 100,000
> -It doesn't give you enough time on level 79.
> -fire bubbles knock out some of the level tile
> -sometimes just fall through the floor
> -level 95 is much easier
> -Level 97 you usually get unlimited time, but not on this version
> -Level 99 is easier. The bottom is different, allowing you to drop down through the
> screen which you can't do normally
> -End boss you don't have to collect a special bottle - you've already got the
> lightning bubbles right away
> -Usual special codes dont work
> -"Unused dip" is a level select
> -After selecting a level press 1p fire for really really cool shit
the 'intro' sequence is missing when starting a game, you jump straight to the gameplay.
some of the treasure graphics look like placeholders, not great artstyle or palettes.
Edited by Haze (07/15/17 04:18 AM)