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Vas Crabb
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Reged: 12/13/05
Posts: 4450
Loc: Melbourne, Australia
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Re: Attn frontend developers: machine flags in XML
07/27/17 02:26 PM


> One question - unemulated protection is still treated as imperfect or critical flag?
> Up to 187 games with unemulated protection were treated as not working even without
> not_working flag. Many games however are working fine (Salamander 2 for example).

Imperfect or unemulated protection is still a red warning in the internal UI, and still causes status="preliminary" in the driver element. The status attribute is build up from a combination of flags. It's supposed to give a kind of crude confidence level.

You can tell whether a machine is marked not working from the emulation attribute. It will be emulation="preliminary" if flagged with MACHINE_NOT_WORKING or emulation="good" otherwise.







Entire thread
Subject Posted by Posted on
* Attn frontend developers: machine flags in XML Vas Crabb 07/27/17 03:24 AM
. * Re: Attn frontend developers: machine flags in XML soviet  07/27/17 03:53 PM
. * Re: Attn frontend developers: machine flags in XML Vas Crabb  07/27/17 04:01 PM
. * Re: Attn frontend developers: machine flags in XML soviet  07/27/17 06:27 PM
. * Re: Attn frontend developers: machine flags in XML CiroConsentino  07/27/17 01:45 PM
. * Re: Attn frontend developers: machine flags in XML haynor666  07/27/17 01:25 PM
. * Re: Attn frontend developers: machine flags in XML Vas Crabb  07/27/17 02:26 PM

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