> It is being worked on but its not functional yet in Mame. To quote Andrew, "its
> tricky stuff".
It was playable about 7 years ago or whenever Andy asked us to look at it. (His original, rather optimistic plan was to show it off back then, but it required a lot more work than he originally anticipated)
However, the line drawing algorithm is a pain in the ass, so some of the graphics weren't quite right in MAME.
It's a raster game, but all the sprites are made from lots and lots of overdrawn lines with the lengths and angles spread across a whole bunch of roms and proms, if you deconstruct the sprites they're clearly machine generated as most of them are scribbles, probably optimized somehow to use the least lines to get a solid fill.
I'm hoping now that it's been at the show the driver can be submitted and we can get more eyes on any remaining issues.