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anikom15
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Reged: 04/11/16
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Re: CRT-aperture GLSL shader
08/19/17 03:44 AM


Vas is correct but let me elaborate one thing. The artifact from the camera is distinct from a rare but possible hum bar created by a ground loop problem. This hum bar is visible to the human eye and appears to move upward slowly.

Another problem, not to be confused with the other two, is loss of sync signals. This will cause shuttering and bending.

All of these things are undesirable and are not normal for CRTs.







Entire thread
Subject Posted by Posted on
* CRT-aperture GLSL shader Dadriell 08/17/17 03:37 AM
. * Re: CRT-aperture GLSL shader anikom15  08/18/17 05:07 AM
. * Re: CRT-aperture GLSL shader uman  08/18/17 10:12 AM
. * Re: CRT-aperture GLSL shader anikom15  08/18/17 04:30 PM
. * Re: CRT-aperture GLSL shader MooglyGuy  08/19/17 03:20 AM
. * Re: CRT-aperture GLSL shader Qun Mang  08/19/17 04:59 AM
. * Re: CRT-aperture GLSL shader anikom15  08/19/17 03:45 AM
. * Re: CRT-aperture GLSL shader uman  08/18/17 04:58 PM
. * Re: CRT-aperture GLSL shader MooglyGuy  08/19/17 03:14 AM
. * Re: CRT-aperture GLSL shader B2K24  08/18/17 07:20 PM
. * Re: CRT-aperture GLSL shader anikom15  08/19/17 03:44 AM
. * Re: CRT-aperture GLSL shader uman  08/19/17 11:51 AM
. * Re: CRT-aperture GLSL shader anikom15  08/19/17 07:17 PM
. * Re: CRT-aperture GLSL shader MooglyGuy  08/20/17 12:05 AM
. * Re: CRT-aperture GLSL shader mhoes  08/20/17 11:18 AM
. * Re: CRT-aperture GLSL shader MooglyGuy  08/20/17 11:23 AM
. * Re: CRT-aperture GLSL shader mhoes  08/20/17 11:35 AM
. * Re: CRT-aperture GLSL shader Vas Crabb  08/19/17 02:27 AM
. * Re: CRT-aperture GLSL shader anikom15  08/18/17 05:24 PM
. * Re: CRT-aperture GLSL shader Vas Crabb  08/19/17 02:30 AM
. * Re: CRT-aperture GLSL shader B2K24  08/18/17 07:05 AM
. * Re: CRT-aperture GLSL shader B2K24  08/18/17 02:37 AM
. * Re: CRT-aperture GLSL shader uman  08/17/17 10:38 AM
. * Re: CRT-aperture GLSL shader Dullaron  08/18/17 01:50 AM
. * Re: CRT-aperture GLSL shader B2K24  08/17/17 04:41 AM

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