MAMEWorld >> EmuChat
View all threads Index   Flat Mode Flat  

MooglyGuy
Renegade MAME Dev
Reged: 09/01/05
Posts: 2257
Send PM
Re: CRT-aperture GLSL shader
08/20/17 12:05 AM


> Part of my changes was switching to 16-bit floating-point for some textures and I
> think it does actually improve things, but might just be placebo.

Placebo doesn't get you whitepapers. PIX is a thing for DX9, and there are plenty of other graphics profilers as well. Take a frame capture. Compare these captures as you apply your changes.

> Another thing is I know both BGFX and D3D renderers much better now so perhaps I can
> help fix bugs in the future, though I also have a real job, I suspect it's not as
> intense as MooglyGuy's.*

Fortunately, my second job is finally coming to an end in a week or two. It should have 1.5-2 months ago, but that's how it goes when it comes to game development schedules.

> *Getting married is another story but that is still a whiles away.

Oh, you haven't even heard the story of Migrationsverket (the Swedish immigration service) finally processing the partnership residence application between my partner and I, a year and a half after we applied for it, a few months ago. It involves an abrupt vacation in Norway for a few weeks, comedic levels of bureaucracy, and some interview answers that wouldn't be out of place in Curb Your Enthusiasm.







Entire thread
Subject Posted by Posted on
* CRT-aperture GLSL shader Dadriell 08/17/17 03:37 AM
. * Re: CRT-aperture GLSL shader anikom15  08/18/17 05:07 AM
. * Re: CRT-aperture GLSL shader uman  08/18/17 10:12 AM
. * Re: CRT-aperture GLSL shader anikom15  08/18/17 04:30 PM
. * Re: CRT-aperture GLSL shader MooglyGuy  08/19/17 03:20 AM
. * Re: CRT-aperture GLSL shader Qun Mang  08/19/17 04:59 AM
. * Re: CRT-aperture GLSL shader anikom15  08/19/17 03:45 AM
. * Re: CRT-aperture GLSL shader uman  08/18/17 04:58 PM
. * Re: CRT-aperture GLSL shader MooglyGuy  08/19/17 03:14 AM
. * Re: CRT-aperture GLSL shader B2K24  08/18/17 07:20 PM
. * Re: CRT-aperture GLSL shader anikom15  08/19/17 03:44 AM
. * Re: CRT-aperture GLSL shader uman  08/19/17 11:51 AM
. * Re: CRT-aperture GLSL shader anikom15  08/19/17 07:17 PM
. * Re: CRT-aperture GLSL shader MooglyGuy  08/20/17 12:05 AM
. * Re: CRT-aperture GLSL shader mhoes  08/20/17 11:18 AM
. * Re: CRT-aperture GLSL shader MooglyGuy  08/20/17 11:23 AM
. * Re: CRT-aperture GLSL shader mhoes  08/20/17 11:35 AM
. * Re: CRT-aperture GLSL shader Vas Crabb  08/19/17 02:27 AM
. * Re: CRT-aperture GLSL shader anikom15  08/18/17 05:24 PM
. * Re: CRT-aperture GLSL shader Vas Crabb  08/19/17 02:30 AM
. * Re: CRT-aperture GLSL shader B2K24  08/18/17 07:05 AM
. * Re: CRT-aperture GLSL shader B2K24  08/18/17 02:37 AM
. * Re: CRT-aperture GLSL shader uman  08/17/17 10:38 AM
. * Re: CRT-aperture GLSL shader Dullaron  08/18/17 01:50 AM
. * Re: CRT-aperture GLSL shader B2K24  08/17/17 04:41 AM

Extra information Permissions
Moderator:  Robbbert, Tafoid 
0 registered and 17 anonymous users are browsing this forum.
You cannot start new topics
You cannot reply to topics
HTML is enabled
UBBCode is enabled
Thread views: 4541