> Part of my changes was switching to 16-bit floating-point for some textures and I
> think it does actually improve things, but might just be placebo.
Placebo doesn't get you whitepapers. PIX is a thing for DX9, and there are plenty of other graphics profilers as well. Take a frame capture. Compare these captures as you apply your changes.
> Another thing is I know both BGFX and D3D renderers much better now so perhaps I can
> help fix bugs in the future, though I also have a real job, I suspect it's not as
> intense as MooglyGuy's.*
Fortunately, my second job is finally coming to an end in a week or two. It should have 1.5-2 months ago, but that's how it goes when it comes to game development schedules.
> *Getting married is another story but that is still a whiles away.
Oh, you haven't even heard the story of Migrationsverket (the Swedish immigration service) finally processing the partnership residence application between my partner and I, a year and a half after we applied for it, a few months ago. It involves an abrupt vacation in Norway for a few weeks, comedic levels of bureaucracy, and some interview answers that wouldn't be out of place in Curb Your Enthusiasm.