> yes, something is presumably wrong with the maincpu <-> soundcpu comms in that
> Just a heads up i fiddled about with the IRQ commands in this driver a while back and
> noticed outta the three present by changing two of them from Assert Clear to Assert
> the music will never cutout when starting a level or returning to it after losing a
> Obviously a cheap hack though
well, yes.. very much a cheap hack, that's forcing it to take an extra interrupt with a hacky auto-ack for every single sound command..